宏碁遊戲:Winking Studios上半年經調整EBITDA估年增10~20%
公開資訊觀測站重大訊息公告
(6908)宏碁遊戲-代子公司Winking Studios Limited公告營運狀況說明(Trading Update)
1.事實發生日:114/07/30 2.公司名稱:Winking Studios Limited 3.與公司關係(請輸入本公司或子公司):子公司 4.相互持股比例:57.39% 5.發生緣由:無 6.因應措施:無 7.其他應敘明事項(若事件發生或決議之主體係屬公開發行以上公司, 本則重大訊息同時符合證券交易法施行細則第7條第9款所定 對股東權益或證券價格有重大影響之事項): 本公司之子公司Winking Studios Limited今日於新加坡交易所公告1H2025 Trading Update 如下:
Winking Studios Limited (AIM / SGX: WKS) (”Winking Studios” or the ”Company” and together with its subsidiaries, the ”Group”), one of Asias largest AAA game art outsourcing studios and an established game development company, announces a trading update for the six-month period ended 30 June 2025 (“1H2025”), ahead of the release of its 1H2025 results.
Based on a preliminary review of the Group’s unaudited financial statements for 1H2025, Winking Studios expects to report a revenue increase of at least 20% as compared to the six-month period ended 30 June 2024 (“1H2024”) of US$15.2 million. Coupled with continued healthy demand for the Group’s services, the improved revenue performance, which is in line with market expectations, is mainly driven by the contribution from Shanghai Mineloader DigitalTechnology Co., Ltd. (“Mineloader”), acquired in early April 2025.
The Group’s adjusted earnings before interest, taxation, depreciation and amortization (“Adjusted EBITDA”) in 1H2025(Note 1) is expected to be higher by a range of between 10% to 20% than 1H2024(Note 2) of US$2.1 million. It is to be noted that the Company incurred ongoing listing expenses of US$0.3 million related to its AIM listing on London Stock Exchange (“LSE”) in 1H2025, while there was no such expense in 1H2024.
Aligned with its business strategy to pursue strategic acquisitions,Winking Studios aims to deepen its market presence and strengthen its investments across Southeast Asia and globally by expanding its footprint into high-growth markets and forming strategic partnerships with local and regional stakeholders.
Further details of the Group’s financial performance will be set out in the Company’s unaudited financial statements for 1H2025 which are expected to be announced on 13 August 2025.
Note 1:Adjusted EBITDA in 1H2025 comprises EBITDA, with adjustments that included the Group’s Share-based compensation expenses, Foreign exchange gains/losses and Costs of acquisition and integration.
Note 2:Adjusted EBITDA in 1H2024 comprises EBITDA, with adjustments that included the related Dual Listing expenses on LSE, Share-based payments expenses, Foreign exchange gains/losses, Costs of acquisition and integration, Interest Income and Private Placement Related Expenses (to raise S$27 million).
公告內容為英文版且以英文版為準 上述內容,中文翻譯如下,僅供參考。
Winking Studios Limited(AIM / SGX: WKS)(以下簡稱「Winking Studios」或「本公司」,連同其子公司合稱「本集團」),為亞洲最大的AAA級遊戲美術外包工作室之一及具規模的遊戲開發公司,現就截至2025年6月30日止六個月期間(「2025年上半年」)發布交易更新,為即將公布的2025年上半年財務報告做準備。
根據對本集團2025年上半年未經審計財務報表的初步審閱,Winking Studios預期將取得至少20%的營收成長,相較於截至2024年6月30日止六個月期間(「2024年上半年」)的1,520萬美元。此營收增長主要來自於2025年4月初收購的上海皿鎏數字科技有限公司(簡稱「上海皿鎏」)的貢獻,加上市場對本集團服務的持續強勁需求,表現與市場預期一致。
本集團2025年上半年(註1)的經調整息稅折舊攤銷前利潤(「經調整EBITDA」)預期將較2024年上半年(註2)的210萬美元成長10%至20%。需注意的是,本公司於2025年上半年就其在倫敦證券交易所AIM市場的上市產生了30萬美元的持續上市費用,而2024年上半年並無此類費用。
配合其業務策略,Winking Studios 持續尋求策略性併購機會,以拓展東南亞及全球的市場版圖,並透過進軍高成長市場及與當地及區域合作夥伴建立策略聯盟,進一步鞏固其市場地位與投資布局。
本集團2025年上半年的未經審計財務報表預計將於2025年8月13日公布,屆時將提供更詳細的財務表現資訊。
註1:2025年上半年的調整後EBITDA包括EBITDA本身,並進行以下項目之調整:集團的以股份為基礎的薪酬費用、匯兌損益,以及併購與整合成本。
註2:2024年上半年的調整後EBITDA包括EBITDA本身,並進行以下項目之調整:在倫敦證券交易所的雙重上市相關費用、以股份為基礎的給付費用、匯兌損益、併購及整合成本、利息收入,以及為籌集新幣2,700萬元而產生的私募相關費用。
|
|
|
|